Friday, February 17, 2012

Portal 2: [SP] Loud Pipes Developer Commentary

Loud Pipes is my second published Portal 2 map. The design and mapping process took about a month and a half (due to a lot of restarts) and required a good deal more work than my first map. My goal was to capture the essence of the Cave Johnson theme while creating puzzles that were more about methodical thinking rather than lightning fast reflexes. In this developer commentary, I will go over some of the challenges and benefits to working in the Old Aperture style.

Thursday, February 16, 2012

Portal 2: [Coop] Freefall Developer Commentary

Freefall is my first published Portal 2 map. Designed and mapped out over the course of a month, the project's goal was to test my Source mapping capabilities and break the "first maps are always sucky" stigmata that floods mapping communities. In this developer commentary, I will be going over a few of the processes that I used to bring Freefall from a conceptual sketch to a fully playable level.

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