Loud Pipes is my second published Portal 2 map. The design and mapping process took about a month and a half (due to a lot of restarts) and required a good deal more work than my first map. My goal was to capture the essence of the Cave Johnson theme while creating puzzles that were more about methodical thinking rather than lightning fast reflexes. In this developer commentary, I will go over some of the challenges and benefits to working in the Old Aperture style.